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Regents' Center for Early Developmental Education

Add Up to 12 Bingo (2nd Grade)

Recommended # of Players: 2 - 5
Add Up to 12 Bingo

 

This is a very simple family of games. One reason it is good for children is that all children get to participate actively throughout the game. That is, even though children take turns rolling the die and announcing the number, all children get to place a marker on the number that is called at each turn.

This family of games involves missing addends for sums from 4 through 12. It is a good alternative to drilling children on sums.

Another challenge is for children to decenter from thinking only about horizontal and vertical rows, to consider the diagonal.

Children have the opportunity to reason spatially when they have more than one of the same number on their board and they must decide which number is more likely to help them achieve 5 in a row.

Click the below icons to print out game boards, cards, rules and notes.

 

Add Up to 12 Bingo game board #1

Add Up to 12 Bingo: Game board #1

Add Up to 12 Bingo game board #2

Add Up to 12 Bingo: Game board #2

Add Up to 12 Bingo game board #3

Add Up to 12 Bingo: Game board #3

Add Up to 12 Bingo game board #4

Add Up to 12 Bingo: Game board #4

Add Up to 12 Bingo triangle cards

Add Up to 12 Bingo: Triangle cards

 

Add Up to 12 Bingo rules

Add Up to 12 Bingo: Rules

Add Up to 12 Bingo notes

Add Up to 12 Bingo: Notes

Standards Addressed: 

 

Common Core Standards

*Click on the category title (ex: "Counting and Cardinality") to view the entire standards of the Common Core.

Kindergarten

Counting and Cardinality 

Know number names and the count sequence.

  • K.CC.1. Count to 100 by ones and by tens.
  • K.CC.2. Count forward beginning from a given number within the known sequence (instead of having to begin at 1).

 

Operations and Algebraic Thinking 

Understand addition as putting together and adding to, and understand subtraction as taking apart and taking from.

  • K.OA.1. Represent addition and subtraction with objects, fingers, mental images, drawings, sounds (e.g., claps), acting out situations, verbal explanations, expressions, or equations.
  • K.OA.2. Solve addition and subtraction word problems, and add and subtract within 10, e.g., by using objects or drawings to represent the problem.
  • K.OA.3. Decompose numbers less than or equal to 10 into pairs in more than one way, e.g., by using objects or drawings, and record each decomposition by a drawing or equation (e.g., 5 = 2 + 3 and 5 = 4 + 1).
  • K.OA.4. For any number from 1 to 9, find the number that makes 10 when added to the given number, e.g., by using objects or drawings, and record the answer with a drawing or equation.
  • K.OA.5. Fluently add and subtract within 5.

 

Number and Operations in Base Ten 

Work with numbers 11-19 to gain foundations for place value.

  • K.NBT.1. Compose and decompose numbers from 11 to 19 into ten ones and some further ones, e.g., by using objects or drawings, and record each composition or decomposition by a drawing or equation (such as 18 = 10 + 8); understand that these numbers are composed of ten ones and one, two, three, four, five, six, seven, eight, or nine ones.

 

First Grade

Operations and Algebraic Thinking 

Represent and solve problems involving addition and subtraction.

  • 1.OA.1. Use addition and subtraction within 20 to solve word problems involving situations of adding to, taking from, putting together, taking apart, and comparing, with unknowns in all positions, e.g., by using objects, drawings, and equations with a symbol for the unknown number to represent the problem.

Understand and apply properties of operations and the relationship between addition and subtraction.

  • 1.OA.3. Apply properties of operations as strategies to add and subtract.Examples: If 8 + 3 = 11 is known, then 3 + 8 = 11 is also known. (Commutative property of addition.) To add 2 + 6 + 4, the second two numbers can be added to make a ten, so 2 + 6 + 4 = 2 + 10 = 12. (Associative property of addition.)
  • 1.OA.4.Understand subtraction as an unknown-addend problem. For example, subtract 10 - 8 by finding the number that makes 10 when added to 8. Add and subtract within 20.

Add and subtract within 20.

  • 1.OA.5. Relate counting to addition and subtraction (e.g., by counting on 2 to add 2).
  • 1.OA.6. Add and subtract within 20, demonstrating fluency for addition and subtraction within 10. Use strategies such as counting on; making ten (e.g., 8 + 6 = 8 + 2 + 4 = 10 + 4 = 14); decomposing a number leading to a ten (e.g., 13 - 4 = 13 - 3 - 1 = 10 - 1 = 9); using the relationship between addition and subtraction (e.g., knowing that 8 + 4 = 12, one knows 12 - 8 = 4); and creating equivalent but easier or known sums (e.g., adding 6 + 7 by creating the known equivalent 6 + 6 + 1 = 12 + 1 = 13).

Work with addition and subtraction equations.

  • 1.OA.7. Understand the meaning of the equal sign, and determine if equations involving addition and subtraction are true or false. For example, which of the following equations are true and which are false? 6 = 6, 7 = 8 - 1, 5 + 2 = 2 + 5, 4 + 1 = 5 + 2.
  • 1.OA.8. Determine the unknown whole number in an addition or subtraction equation relating three whole numbers. For example, determine the unknown number that makes the equation true in each of the equations 8 + ? = 11, 5 = _ - 3, 6 + 6 = _.

 

Second Grade

Operations and Algebraic Thinking 

Add and subtract within 20.

  • 2.OA.2. Fluently add and subtract within 20 using mental strategies.By end of Grade 2, know from memory all sums of two one-digit numbers.